![]() The power-ups you obtained throughout the game that were required to progress were not that much better. Going from no weapon power-ups to max didn't seem to change the number of times you need to hit enemies to kill them. The ones you picked each time you collected enough power-up juice never felt like they did anything. The dots on the map are the best bet on finding where you need to go, but sometimes the starting point to get to that was half way across the map and knowing the final destination on the map not only were not useful, but actually did more harm than good. There is a radar that is supposed to point you in the right direction or something, but it often lead me to a random spot with nothing there. There was very little info on where to go throughout the game. It was very name heavy and I wasn't enjoying the game enough to care to keep track of who was who in all the notes strewn about in the game. The main character was not even remotely relatable. As the game progressed, I ended up turning it down more and more. The music was okay but extremely repetitive. The attack sound effects, the sounds of breaking boxes, and many, many more sound effects were terrible to listen to. Compared to all other sound that plays through my system, I had to put the sound at the lowest setting and it still was too loud. The sound effects were god awful and way too loud. If you were to tell me the entire world was just ran through a randomizer, I would not be surprised. There weren't memorable locations that made it easy to get a sense of direction to back track to later. Axiom Verge 2 on the other hand, had me wanting to quit playing 5 minutes into each session. It was a really fun game to play, To me, it felt like a spiritual successor to Super Metroid. Axiom Axiom Verge 1 felt extremely polished. … Full Review »Īxiom Verge 1 felt extremely polished. But if you are looking for all the classic elements that make a game in this genre fun to play, there are much better options out there. I guess if you're into games solely for exploration, this should scratch that itch. Shame because I was looking forward to this, but was left feeling disappointed. The story seems alright, but I'm too bored to care about knowing what happens next. The dumbed down weapons forces you to either want to avoid combat altogether, or use the hack tool to neuter them, not that they really present much challenge to begin with. Compared to the first game, the hack tool in this one feels like more of an inconvenience, rather than an interesting gadget in your arsenal. You're primary weapons are a pickaxe and a boomerang, which is a far cry from all the interesting weapons in the original. After two hours of play I had to put it down because I wasn't having fun, running around with so little meaningful combat and upgrades was just. After two hours of play I had to put I'll give it a few points for the music and aesthetics which are good, but this sequel is pretty boring. I'll give it a few points for the music and aesthetics which are good, but this sequel is pretty boring. ![]() Either way, Axiom Verge 2 is an excellent Metroidvania, and a rare perfect example of a series that can balance quality and change to deliver something new. ![]() If you loved the first Axiom Verge then odds are good the second one is everything you hoped for, and if you’ve never played the original then the standalone nature of the sequel means you don’t have to worry about having missed out. And of course the soundtrack is fantastic, with its non-US-traditional instruments and vocalizing. The switch back and forth between Indra and the drone provides a nice change of pace, with each earning different abilities that complement the other. The level design is every bit as good if not better, featuring varied biomes that stand on their own but eventually all interconnect as new skills open up more passages. ![]() Indra isn’t Trace so her skills and abilities don’t try to mirror his too closely, and the world she’s been dropped into frequently has wide open vistas in its background instead of more types of caverns. Axiom Verge 2 is exactly what a sequel should be in that it’s more of the same but different. ![]()
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